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Hey, I’m Brian.

I’m a product designer, podcaster, and writer, currently living in San Francisco. Right now I’m building native mobile apps at GitHub.

Writing

Thinking out loud about design, development, and building software.

Design to Save People from Themselves

How software can prevent people from making mistakes, causing permanent damage, or bringing about the collapse of democracy.

Updated 1 week ago

True Respect is the Difference

True respect is the difference between a fantastic collaborator and an asshole.

Updated 2 weeks ago

Writing Better Self Reviews

My tips and strategies for writing effective self reviews.

Updated 3 weeks ago

Using Ghost as a Headless CMS with Next.js

Rebuilding my self-hosted blog with Next.js and Ghost as a headless CMS.

Updated 4 weeks ago

Product Design Portfolios

A living list of useful and inspiring product design portfolios.

Updated 1 month ago

Projects

Weekend hacks for fun and learning.

App Dissection

In-depth explorations of visual and interaction design in well-known apps.

Bookmarks

Internet things, saved for later.

AMA

Ask me anything.

Hacker News

A better Hacker News.

Security Checklist

Tools and resources for staying safe on the internet.

Waves Phone Wallpapers

A custom-made set of 10 phone wallpapers, each with a unique color palette and design.

Design Details Podcast

A weekly conversation about design process and culture.

373: Designer or Developer?

This week, we discuss the career paths and tradeoffs for someone who wants to do both design and development. In The Sidebar, we recap the Mac event and share our first impressions of the new iPhones.

Released 6 days ago

372: Saving People from Themselves

This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious. In the Sidebar, we discuss why radio and checkbox inputs are the way they are, and how to use them well in your designs.

Released 1 week ago

371: A Culture of Excellence

This week, we dig into practical steps for creating a culture of design excellence. In The Sidebar, we share strategies for designing adaptive interfaces that work well on any screen size.

Released 2 weeks ago

370: Designing for One Hand

This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.

Released 3 weeks ago

369: Shallow Design Culture

This week, we talk about the shallow parts of design culture, where superficial work tends to generate far more attention and praise. We dig into potential solutions for this, too. In The Sidebar, we recap and share our spicy takes on the iPhone 12, iPhone 12 Pro, and HomePod mini.

Released 1 month ago

See all episodes →

Figma plugins

Making the design process less tedious.

Dominant Color Toolkit

Generate a palette from an image to magically populate your designs.

Responsify

Quickly test your designs across multiple device sizes.

iOS Export Settings

Applies the correct export settings for every required iOS App Icon size and density.

Export .zip

Easily export assets from Figma directly into a .zip file.

GitHub Data

Populate data from GitHub into Figma mocks

See my Figma profile →

Open source work

designdetails / designdetails

The code that powers Design Details.

brian-lovin-next

The code that powers this website you’re looking at.

withspectrum / spectrum

Simple, powerful online communities.

specfm / spec-next

A podcast network to help designers and developers level up.

Follow me on GitHub →

Speaking and interviews

Building for open source

Ryan Nystrom and I talk about designing and building the mobile apps at GitHub.

Extend what’s possible with Figma Plugins - Figma Config

An exploration into the plugins I built to automate the tedious parts of designing mobile apps at GitHub.

Designing with GraphQL - GraphQL Summit

Exploring the possibilities that open up when designers and developers can speak the same language.

Interface Lovers Interview

An interview about how I got into design, my process, and past work.

Charmander++ – Interviewing ourselves on Design Details

Bryn Jackson and I interviewed each other. Totally humble.

Avocode Interview

An interview where we dig into my work at Buffer, Facebook, Spectrum, and what’s in the works at GitHub.

Software Engineering Daily: GitHub Mobile

Ryan and I discuss how we designed and built the first version of GitHub’s mobile apps.

App Dissection

In-depth explorations of visual and interaction design in well-known apps.

See all posts →