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I’m a product designer, podcaster, and writer, currently living in San Francisco. Right now I’m building native mobile apps at GitHub.
Thinking out loud about design, development, and building software.
Weekend hacks for fun and learning.
In-depth explorations of visual and interaction design in well-known apps.
Internet things, saved for later.
Ask me anything.
A better Hacker News.
Tools and resources for staying safe on the internet.
A custom-made set of 10 phone wallpapers, each with a unique color palette and design.
A weekly conversation about design process and culture.
This week, we talk about Open AI's GPTs-as-apps strategy, FigJam's AI tools, and our dreams for a future Jarvis-like experience.
Released 1 year ago
This week, we talk about the delicate art of using animation in interface design, how to use button sizes, and managing margins in type styles.
Released 1 year ago
This week, Marshall breaks down his process, tips, and tricks to redesign a design system in Figma.
Released 2 years ago
This week, we supply some cold (but thoughtful!) takes on everything released during last month's WWDC and Config 2023.
Released 2 years ago
This week, we dissect the recently-launched Arc Boosts to try and understand what they're for and where they're going.
Released 2 years ago
Making the design process less tedious.
Generate a palette from an image to magically populate your designs.
Quickly test your designs across multiple device sizes.
Applies the correct export settings for every required iOS App Icon size and density.
Easily export assets from Figma directly into a .zip file.
Populate data from GitHub into Figma mocks
The code that powers Design Details.
The code that powers this website you’re looking at.
Simple, powerful online communities.
A podcast network to help designers and developers level up.
Ryan Nystrom and I talk about designing and building the mobile apps at GitHub.
An exploration into the plugins I built to automate the tedious parts of designing mobile apps at GitHub.
Exploring the possibilities that open up when designers and developers can speak the same language.
An interview about how I got into design, my process, and past work.
Bryn Jackson and I interviewed each other. Totally humble.
An interview where we dig into my work at Buffer, Facebook, Spectrum, and what’s in the works at GitHub.
Ryan and I discuss how we designed and built the first version of GitHub’s mobile apps.
In-depth explorations of visual and interaction design in well-known apps.